Objetivo:
Aplicación de alunas técnicas con origen en el
concepto de Serious Game que puedan suponer una mejora en la eficiencia o
eficacia de terapias cognitivo-conductuales
Descripción:
Desarrollo de un prototipo funcional, basado en el
concepto Serious Game, para dar soporte a la administración de terapias
cognitivo-conductuales mediante sistemas interactivos avanzados, a través de
las cuales los pacientes realizarán de forma amena ciertas tareas que de otra
manera les podrían resultar monótonas o aburridas.
Elena de la Guía,
María Dolores Lozano, Victor M. Ruiz Penichet: Cognitive rehabilitation based
on collaborative and tangible computer games.PervasiveHealth 2013: 389-392
Bonnechere B, Omelina L, Jansen B, Rooze M, Van Sint
JanS.Balance training usingspecially developed serious games for cerebral palsy
children, a feasibility study. In Proceedings of the 8th International
Conference on Pervasive Computing Technologies forHealthcare (PervasiveHealth
'14). ICST (Institute for Computer Sciences, Social-Informatics and
Telecommunications Engineering)
Elena de la Guía,
María Lozano, and Victor R. Penichet. 2013. TrainAb: a solutionbased on tangible and
distributed user interfaces to improve cognitive disabilities. In CHI '13
Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New
York, NY, USA, 3039-3042.
Frederick Imbeault , Bruno Bouchard ,
AbdenourBouzouane, Serious games in cognitive training for Alzheimer's
patients, Proceedings of the 2011 IEEE 1st International Conference on Serious
Games and Applications for Health, p.1-8, November 16-18, 2011 [doi>10.1109/SeGAH.2011.6165447]
Tost D, von Barnekow A, Felix E, Pazzi S, Puricelli S,
Bottiroli S. SmartAgeing: A 3D serious game for elderly detection of mild
cognitive impairments. In Proceedings of the 8th International Conference on
Pervasive Computing Technologies forHealthcare (PervasiveHealth '14). ICST
(Institute for Computer Sciences, Social-Informatics and Telecommunications
Engineering)
SikLanyi, C., Brown, D.J.: Design of serious games
for students with intellectual disability. In: India HCI 2010, Interaction
Design for International Development 2010, Bombay, India, March 20-24, pp.
151–160 (2010)